Dungeons & Dragons 4.0 was released on June, 6th. I did not pre-order the gift set, but I still think it arrived by post no later than August, 11th, possibly a bit earlier than that. Now, six weeks later, I have still not read anywhere all of it. I have actually read most of the Player's Handbook, and skimmed the parts I felt I could read in greater detail later, and read half of the Dungeon Master's Guide. I will probably just skim the Monster Manual, once I finish with the DMG. In general, I've had other things to do these last weeks, and also have been in no particular hurry. Our little fellowship, never particularly big to begin with, is severely decimated, and I think it unlikely that we will actually see any significant play on this side of 2010, if at all.
Since I have yet to finish the DMG, I don't yet feel comfortable commenting on the rules, although I have already formed some opinions about some of them. Today's post will therefore be about something I feel I can justifiably talk about, and that is the general feeling I get from the game. And if you read my previous post, I suppose you can guess what the general tone of this post will be.
In short, I must admit that I am disappointed in 4.0. Not because of the rules, which I will get into later, but because it feels like the most commercialized of all Dungeons & Dragons editions so far. This feeling can probably by no means be called objective, but it is very real for me. As you can probably tell from my previous post, I am a firm believer of that a good product will sell itself. And that, of course, is not the truth. Crappy products continue to sell well due to excellent marketing, and superior products are shoved aside because they do not have the financial backing the marketed products have. But I want to believe. When it comes to me, I've played (admittedly to and fro, but played none the less) D&D for more than 25 years and it will probably always have a special place in my heart, if only for sentimental reasons. I want it to be good. And maybe it is. But the truth is, I think 4.0 could have been better. The goal, it seems to me, has not been to produce the best game you could and then make money of it, but to make money from producing the best game you could. Hence, commercialism takes precedence over quality, and design decisions are influenced and restricted by how much money the final product will bring the company.
You have no doubt heard of the extras
that are now required
(or at least useful
) to play D&D, so I won't go into them in any greater detail. None the less, when the rulebook itself lists D&D Dungeon Tiles (granted, a more generic battle grid is also suggested as an alternative), a Dungeon Master's Screen and D&D Miniatures among the requirements to play, you know you have come a long way from the (paraphrased) all you need, apart from this book and the included dice, is paper and pencil
of the 1st Edition boxed Basic Rules, or even the generic battle grid [... and] miniatures
of 3.5. The continuous references to the subscription-based D&D Insider also get old fast.
Some of the sections feel extremely truncated. 4.0 has eight classes as opposed to eleven in 3.5 (or ten, if you consider sorcerer and wizard to be variants of each other). The 4.0 class descriptions average fourteen pages, while 3.5 averages three... which sounds like an improvement, until you factor in 123 pages of spells found in 3.5. Magic Items are covered using 33 pages in 4.0, while you find 79 pages in 3.5. As a specific example, 4.0 has nine rings, and 3.5 has 46. True, a lot of the stuff in 3.5 was not particularly useful... but don't tell me it was impossible to find 79 pages of useful items for 4.0, from all the accessory books Wizards has released over the years--if you do, you are either a) lying or b) making a rather damning comment on the general quality of the material released by Wizards. But of course, this way there will be more material that can be released later.
So what about the stuff that is there? Well, as I am writing this, Wizards have already released official errata. On August, 11th, all three books received updates and fixes... so about by the time I had the physical books in my hands, they were already outdated. Seriously, what's up with that? And they aren't any small fixes, either--the PHB has nine full pages, the DMG has about four and a half, and MM four full pages. Neither are they all minor, by any means--the Stealth skill has been almost entirely replaced (almost one full page of errata on its own) in the PHB, and in the DMG skill check difficulty guidelines have had DCs decreased by about five, ditto for all listed diseases (in some cases DC has been decreased by nine) and the rules for skill challenges have been significantly altered.
What I'd like to know is how did stuff like this, in particular the DCs that affect the game all over the board, get through playtesting and/or quality control, or editing, or wherever Wizards wants to place the blame? To be blunt, I find it sloppy, and sloppiness tend to be a hallmark of a product rushed into production, not a hallmark of a quality product. My second question is, now what? Does Wizards expect me to cover the relevant parts with PostIt notes, or cut and glue the errata into my books? Or should I just suck it up? Or maybe I'm expected to subscribe to D&D Insider to get access to corrected digital versions? Maybe buy the 4.0 Beta books when they are released, for another suggested retail $34.95 each (35€ if I get them from my local store)? I realize I sound whiny when it comes to these errata, but goddammit, we're talking about immutable physical products here, not a game for which you can just release a patch. I'm stuck with these books that have been discovered to be significantly flawed about two months after their release, and so is everybody else. That's pretty damn weak for something that is hailed as a milestone in roleplaying games, unless of course you significantly lower your expectations of what a milestone is.
And how does Wizards react to criticism? With stuff like The Red Dragon's Interview. Ah, don't think I don't realize that it is meant to be humorous and tongue-in-cheek. And it is funny, it has its moments. Yet, at the same time, it sends a message to people who point out the weaknesses and flaws in 4.0, and that message tells you what Wizards thinks of its potential customers. Instead of dealing with the issues that are raised in a responsible and respectful manner, Wizards chooses to ridicule those that give them feedback they do not like. Very classy, very mature.
Don't get me wrong, I think I'll like D&D 4.0 a lot, once I get to play it (and more on that in later posts)... but Wizards could have done a much better job with it, on a general level. What's done is done, but now, for starters, how about giving free access to corrected digital versions to everybody that has bought the physical books? Personally, that is something that I feel you should have done from the start, rather than attempt to make some additional money from it. Let everyone that want Dragon and Dungeon magazine pay subscriptions for them if they want to, but spare the customers that have already purchased your product from having to go over it with a red pen, correcting your mistakes as they go. In the end, you're only hurting yourself.